Tips
Making Your
Project A Winner
There's no guaranteed way to
assure yourself of winning, but there are some things you can do that
will improve your chances. First and foremost, you should have fun doing
your science fair project as well as learning about the world around you.
If your project is not fun, not something you like doing, it will be difficult
to make a winner out it. What you need to do are the following:
1.
Pick Something You're Interested In
It's hard to have fun working
on a project you think is boring, and you won't learn much from a project
you really don't care about. So the most important step is to pick a project
that you really want to do, and one you can get enthusiastic about completing.
Don't pick a project just because you think it looks easy, or because
you have a friend that did the same project last year. Such an approach
seldom produces a project you can win with.
Which subjects in school do you
enjoy the most? What activities after school are you involved in? What type
of music, television, and hobbies do you enjoy? If your project is somehow
related to something you already enjoy, the chances are that you'll do a
much better job and have a much greater chance of winning. You don't have
to do a highly sophisticated project in order to have a good one. A simple
project can be a winner just as easily as a complex one. What's more important
to the judges is your ability to demonstrate that you understand your project
and that you have researched the issues and are knowledgeable of the scientific
and technical facts that relate to your project.
2.
Don't Wait Until The Last Minute To Start Your Project
There is nothing more frustrating
than to see a student come rushing in at the last minute begging for help
that should have been asked for a month before. Time and time again students
will wait until a day or two before their project is due and then act
like someone else should drop everything and help them do project overnight
that should take several weeks if it is done right. Don't do that! Your
teacher, advisor, or friends may sympathize with you but they can't make
up for the time YOU lost. To have a winning project you have to spend
quite a bit of time thinking about how it should work and planning out
how to do it. Winning projects are NOT ones you throw together at the
last minute thinking the judges won't notice how skimpy your research
is and how hurriedly you tried to put it together. How long a project
should take depends on the project itself. Some you might be able to do
in a week or two, others will require a month or more if done right. You
need to have plenty of time to research background references and read
about your topic, plenty of time to plan and do you experiments, and even
some extra time built in just in case you need to repeat experiments that
get ruined. And even after the research and experimentation is over, you
need time to prepare both your written report and your display for the
fair itself.
3.
Do the Work Yourself
There's nothing wrong in asking
for help. Other people can certainly share resources with you, advise
you about how to set up the experiment, even show you how to complete
some tests. But while others can advise you, make sure that you do the
work yourself, and write your own reports. Doing the work yourself will
give you a much better understanding of how things work and why or why
not your experimental results turned out the way they did. And remember...
when the judges are at your exhibit, asking questions about your project,
your friends won't be there to explain what was in a reference book you
listed in your bibliography, your parents won't be there to explain why
one part of the experiment was altered, and your teachers won't be there
to explain why certain substances may have been substituted for others
and why the experiment is still valid despite the substitution. When the
judges are standing there, quizzing you, YOU have to know those answers,
and the best way to learn them is to have done the work yourself.
4.
Don't Get Upset If Your Hypothesis Is Incorrect
The whole purpose of an experimental
science fair project is to see IF a certain hypothesis is correct, not
to prove that you were right. When you state your hypothesis you are saying,
"I think this will happen, based on my research." But there
are many factors that can cause a hypothesis to be incorrect, and sometimes,
some of the most important discoveries are made because a hypothesis was
wrong, not right. It's more important to understand what DID happen in
your experiment that to have had a hypothesis proven.
5.
Keep Accurate Records From Beginning to End
After your project is completed
is NOT the time to go back, relying on memory and trying to construct
a project data book. Get yourself a set of 3x5 cards or a spiral notebook
and keep accurate notes from the very first day. Good notes demonstrate
your consistency and thoroughness to the judges and will be invaluable
in helping you prepare your final report.
6.
Prepare An Attractive, Informative Display
A neat, attractive display
makes it easy for the judges and visitors to examine your project and
the results you achieved. Avoid the temptation to cram too much information
into too small a space, which makes your display look cluttered and confusing.
Pick out the 4 or 5 most important parts of your project and use them
as heads which should stand out more boldly than the rest. If you have
them available, make liberal use of colorful graphs and pie charts as
a means of displaying your data in a form that is quickly understood.
And keep your display organized.
It should be easy enough to read that that judges and visitors can quickly
locate your title, hypothesis, experimental procedures, results and conclusions.
By the time you prepare your
display you should have had your project titled long ago. You need a title
which is a bit of an eye-catcher, even a bit dramatic, but it should still
be accurate and to the point, one that makes judges and visitors want
to know more about your project. Always avoid titles that are cute solely
for the sake of being cute. It's better that you use a simple, straightforward
title than one that is misleading.
If appropriate, use photos
and photo collages to show the experiments as they took place. It's always
true that "A picture is worth a thousand words" so don't hesitate
to use them, especially if parts of your experiment are not on display
at the fair. Photos are a great way to show what you did and how you did
it in such cases.
7.
More Tips For Your Display
Most display boards are of
the 3-panel version, but you should check well in advance to make sure
that your display is correctly presented and sturdily constructed. Your
display should not be flimsy and prone to collapsing or falling over.
Make sure you observe the size limitations and follow all appropriate
safety rules when preparing your display. Any required forms will have
to be displayed so plan room for them right off the bat.
The purpose of your display
is to show your project to the judges and visitors. Your content is the
most important thing on the board and should be clear and easy to follow.
As a general rule, your title should be on the center panel in large lettering.
If necessary, let it wrap across all three panels. It should be eye-catching,
easy to read, in dark letters and legible even across a room.
The left-hand panel will most
often contain your information relevant to the purpose of your project,
the nature of the problem you were examining and the experimental methods
and procedures you used. The right hand panel is reserved for your experimental
results and conclusions. The center panel can then be used for illustrations,
graphs and charts, and photographs as appropriate.
Your project notes and written
report should be readily available on the display table and, if room permits,
small portions of your experiment or testing equipment might also be on
the display table to raise interest in your project.
Make your display boards look
as professional as possible, something you would expect a businessman
to. It should attract the attention of a viewer and make them want to
come over and read about your project.
The use of color in your display
will add eye appeal, but don't overdo it or you will lose much of the
professionalism you're trying to convey. Stick to one or two colors that
contrast, and avoid colors that clash with each other. In general, soft
pastel backgrounds of pale yellow, blue or tan are nice, and will go nicely
with black, red or blue lettering. You want to use just enough color to
make your display pleasing to the eye, but not enough to overdo it. You
want the judges focusing on the content of your project, not your sparkling
use of color schemes. And finally, while fluorescent colors do stand out,
it's best not to use them because most people think they look too flashy
and cheap.
Good luck on your project!!!
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Do's and Don'ts
1.
Spelling Counts!
You have worked too hard and
come too far to let the spelling slide! Make sure you get it right! If
your project is in the final running, this could eliminate you, so make
sure to spell every word correctly.
2.
Effect vs. Affect
Confusing "affect"
with "effect" is a common mistake in a lot of science fair projects.
Unfortunately, mistaking the proper form of the word is most noticeable
when it is used in the title of your project. The rule that applies in
most cases is as follows: If you are using the word as a verb, then "affect"
is the correct spelling. If you are using the word as a noun, then "effect"
is the correct spelling.
3.
Avoid Unreadable Fonts
It's okay to express a little
creativity in your graphics and fonts, but don't overuse fancy unreadable
fonts in your project. It makes it hard for the judges to read and they
don't have a lot of time to spend on your project. Make your fonts crisp,
clear, and easy to read.
4.
Avoid "Title Wrap-Around"
There are 3 panels to just
about every science fair board; the left, right, and center. When designing
your project, try to make sure that the title of your project stays within
the center panel and doesn't extend into the left and right panels. This
is called "wrap-around" and can be visually distracting to the
viewer.
5.
"Sticky Situations"- Lay It Out First!
Make sure to lay out all of
the pieces you are going to glue on the board before you glue them. This
is so important! Once those pieces are glued... you are stuck! It's also
a good idea to experiment with a variety of different layouts before deciding
which is best. Get some help from adults. What looks good to you might
not look as good to others. Get opinions from friends, family members,
aunts, uncles, even your dog, Fideaux. It is also a good idea to put your
best "eye-catching stuff" in the center panel. Did you hear
that? Put your best stuff in the center! Whatever you decide, make sure
all the pieces fit on the board before gluing or you will be in sticky
situation and well, you'll be stuck!
6. Tape
vs. Glue
I have absolutely no scientific
reasoning for this but, use glue instead of tape. I can only rely on my
past experience with this so listen carefully. Tape just looks bad. I
have no idea why, but every project that I have seen that uses tape just
does not look as good as it can be. This judgment holds true for all types
of tape. Masking tape, scotch tape, electrical tape, duct tape, tape on
the corners, tape on the edges, tape in front, tape behind... all looks
bad. Trust me. Don't use it! "Yeah, but you can't see the tape behind".
It looks bad. Trust me. If you need to use tape on the models you are
designing, then by all means... DO. Just use it sparingly and exercise
good judgment.A final word about glue. When using glue, it is important
to use the right amount. You don't want your glue to drip or "ooze"
from under the pages. Elmer's glue sticks seem to work the best. They
keep the pages you glue from wrinkling, don't result in drippage, and
for the most part, secures the pages fairly well.
7.
Picture It!
The old saying, "pictures
are worth a thousand words" speaks volumes in science fair projects.
Pictures look great! No question about it. If you want your project to
shine, use pictures wherever possible. They catch the attention of the
viewer, help you to fill up your board space, and demonstrate to the judges
exactly what you did.When using pictures, it is important to plan ahead.
Have a good camera and let an adult help you "frame" your pictures
accurately. Also, if you are doing an experiment that involves several
days (called a longitudinal study), be sure to allow time to get your
pictures developed. If you elect to use pictures (and I hope you do),
lighting and focusing are very important or they can diminish the impact
of your project. In other words, do your pictures justice and DO THEM
WELL! Also, refer to the other secrets on this list when laying out your
pictures on the board.
8.
Construct Without "Construction"
As oxymoronic as this sounds...
it's true. Following the same lack of scientific evidence as Secret #6,
using construction paper to wallpaper your board just doesn't look good
and isn't a good idea. Fancy backgrounds on web pages are distracting to
the visitor especially if there is content that needs to be read. Think
of your project as a web page. You want the judge to be able to read what
you did without getting sunburn from the blast of colors you have used
to wallpaper your board. For this reason, stick with the basic board colors
that have been given to you. Black and white science boards work best.
You can still use lots of color without sacrificing the "whitespace"
that you have been given (see the next secret for a full explanation of
"whitespace").
9.
Avoid "Whitespace"
"Whitespace" is the
amount of space on your board that is unused after your project is done.
This is another reason to lay out all of your pieces before gluing because
if you find that you don't have enough "stuff" to put on your
board, you still have time to add pieces or enlarge the pieces that you
have. Whitespace is one sure way to bore the viewer. If there is a lot
of whitespace on your board it can possibly mean two things. One, your
pieces are so small that it cannot be read unless using a magnifying glass,
or two, you just don't have enough "stuff".
10.
Border To Avoid Boredom
Placing a piece of colored
construction paper behind your 8 1/2" x 11" piece of paper will
make a nice border helping the pieces stand out. Now, I know you are thinking,
"Yeah, but you said construct without construction" and you
would be right. But here, the difference is that you are using construction
paper to accentuate your pieces rather than wallpapering your project
board with construction paper. The borders created by doing this measure
no more than a couple of centimeters and make your project look good.
The colors you choose are up to you. All colors look good for the most
part, but if you want to take it step further, using color themes (discussed
in next section) make projects look even better. The same rule holds true
for web designing as well. Go figure.
11.
Color Themes
So, what exactly are color
themes? Color themes are two or more contrasting colors used throughout
a project that compliment each other adding to the overall aesthetic value
of the project. What? Look at this way... if you are a female student,
you most likely choose colors to wear that "kinda sorta" match, right? Boys,
well, they just throw on anything to look cool, so they will have to work
a little harder at understanding this. Colors look good because they contrast
each other. You wouldn't think of wearing a bright orange shirt with pair
of navy plaid pants because the colors clash with each other. Take a look
at some of your parent's grade school pictures and you will see exactly
what I mean. The 1960's and 70's were notorious for color mismatches.
Black, white, and grays pretty much contrast any color and are safe to
use as your additional colors. The point is to try to do this as best
as you can in designing your project. Coloring your board a burnt orange,
then using blue paper with pink titles is like wearing plaid pants with
an orange shirt. It just doesn't match!
12.
Type It!
We are now in the year 2007
and just about everyone has access to a computer and word processor. If
you plan ahead and I know you are because you are reading this right now,
then plan to type every piece of your project. With the exception of drawings
and sketches you should be typing everything! This includes graphs, which
can be done through a spreadsheet program. Imagine a businessman who has
to make a presentation at his company board meeting. He explains to the
board members that his printer broke down the night before and he had
to hand write his presentation. Only, the writing is a little hard to
read so he asks all the members to put on their eyeglasses and huddle
close together next to his presentation board to see it. My guess is that
this guy will be out of a job the next day! Remember, this page is designed
for those who want their projects to be in the "elite" category.
So, on that note, make sure to type everything! You don't want the judges
huddling together with magnifying glasses to see the work you have done
because they will have just about as much patience as those board members.
13. Get
It Straight!
I have always been known as
a straight shooter, so...can I be straight with you? When gluing your
pieces on your board, make every effort to make them straight. Now, if
your plan is to glue them at different angles, then fine. That variation
can work well and there are many projects where offsetting angles are
the intent. But, there are also many projects where the titles and pieces
are intended to be straight and they are crooked! I will simply tell you
that if your intention is to make them straight, then GET IT STRAIGHT!
14.
Catchy Titles
This is a minor thing, but
still worth mentioning. Try to find a catchy title. "A Phosphate
Worse Than Death" capitalized on the expression, "A Fate Worse
Than Death" and was quite catchy. "The Truth About Paper Towels"
is also interesting. Try to avoid titles that are too long, which can
be used in the problem statement instead. Make your title clear and to
the point and if at all possible, make them "catchy". Remember,
the title can be in the form of a statement or a question.
15.
Don't Re-invent The Wheel...
...unless of course, your project
is on wheel invention...LOL. No, what I mean is that you don't have to
necessarily find something that has never been done before. You may elect
to take a topic you've seen in fairs and do it a different way. This goes
along the lines of what I said in the previous secret. Use the resource
links to generate ideas. Once you find something you like, do it differently
or do it better. The winners that were selected from last year's fair
were not chosen because they did something that no one had ever done.
They were chosen because of the evident work and time they put into it
and their ability to apply scientific thought as well as the scientific
method. Most of the projects that won last year demonstrate at least six
weeks worth of work. If you try to do this the night before it's due,
you will not be successful.
So, the key is to work hard
on the topic that you choose and remember that it is not so important
to re-invent the wheel, unless of course your project is on..., oh, forget
it, you get it. :-)
16.
SCIENCE COUNTS!
In the end, it all comes down
to science. Your ability to apply scientific thought, reasoning, and concepts
is what will inevitably make your science fair project stand out. All
winners last year excelled in the area of science and technology.
Your project is not a research
paper! You must be able to design and/or build a model or perform an experiment
of some kind and report your results through your project. It must fit
into the scientific method in some way and demonstrate scientific reasoning,
inquiry, and concepts. If it doesn't do this, following all the guidelines
above will not help. So, my last bit of advice to you is this...Don't
fall into the trap of doing your project the last second. Don't do this!
You must be able to plan ahead especially if you are planning an experiment
that will involve several days. In the end, how well your project is received
scientifically by the judges will weigh heavily because, SCIENCE COUNTS!
These tips are
provided through the courtesy
of Brady L. Gentry, Region V Director.
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